Priests differ greatly from each other but they have either need to capture civilized settlements, either for converts or blood sacrifices, in order to use their powers which are at best quite apocalyptic or they need to gather herbs or fungi and use them for summoning or spiritual attacks. Magic users gather some unique resource and their strength is in their summoned or constructed creatures. Warlords have strong military units and occasionally some special features such as the ability to levy soldiers or construct watchtowers. Different characters have different strengths and require vastly different playstyles. The character is in practice the "nation" the player selects. The characters are split into Warlords, Magic users, Priests and Non-humans. There are nineteen different characters to play. For example, the "Monarchy" setting has independent castles surrounded by farms and minor settlements as a dominant feature. The societies affect how many settlements there will be, what kind of non-player creatures threaten the players and what kind of general shape the map takes. The societies range from early human settlements to a crumbled central empire. Random maps ask not only the size of the map and the amount of some terrain features but they also require the player the select the so-called society the map will be based on. In the start the player can choose whether he wants to create a random map or load a scenario. Your hands will be full before you even make contact with the enemy.The goal of the game is the elimination of other players by either eliminating their commanders or capturing their citadels. In addition to the aggressive wildlife of Elysium there’s also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. More rituals and spells can be learned during the game if you have the right resources and find the right locations. Most factions start with a random set of rituals, a random set of combat spells and together with the random map that will ensure that no two games are the same. Beanstalks, rainbows and tall mountain spires allow ground-born armies to ascend to the clouds. From the clouds flying armies might descend upon the inhabitants of Elysium, only to take to the skies and retreat if their losses were significant. Among the new planes in CoE5 is the sky-realm above Elysium. But they continue to run in the background and make certain actions or random events more exciting. Although there are many planes you will only rarely have to visit them. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Banishing a devil will force it back to inferno instead of slaying it permanently. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. There is for instance an Infernal plane that is the home of the devils and the demons. New for the 5th version of Conquest of Elysium is four additional planes to interact with, boats and ports which enables players to travel to islands beyond the main continent of Elysium, three new factions, new rituals and summons for the existing factions, new battle maps for different fortifications, new independent factions that fight each other, new monsters, more and different random events, and much more. With 24 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium. Perhaps you are a Scourge Lord, who’s pyramids of power drain the very life force from Elysium and channel it to him and his Heralds. Perhaps you’re a dwarf, who’s only concern is mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. Perhaps you’re playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. We’re not talking about a unique building here and a unique unit there, we’re talking about completely different playstyles, with different mechanics and different goals. The main focus in the CoE series is that each race plays differently. There are also a huge number of factions, each with its own unique gameplay and magic rituals. The game is full of depth, details and monsters. Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like.
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